About
4D Gaussian Splatting (4D-GS) is a novel method for real-time dynamic scene rendering that combines high-resolution output with efficient training and storage. It utilizes a unique representation that integrates both 3D Gaussians and 4D neural voxels, allowing for accurate modeling of complex motions. This tool is particularly useful for researchers and developers in the fields of computer vision and graphics who are looking to enhance the quality and efficiency of dynamic scene rendering. With the ability to achieve over 30 frames per second on high-end GPUs, it stands out as a significant advancement in rendering technology. The method is designed to maintain high rendering quality while being computationally efficient, making it suitable for various applications in real-time graphics.